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Nintendo’s ‘souped-up’ NES Zelda loads you with gear for an easier adventure


Imagine if you read your teacher’s diary With courage, imagination and a certain amount of recklessness, Zelda Stitch begins her first year of teaching primary school – as an incompetent incognito witch. Nicki Greenberg is a writer and illustrator based in Melbourne, Australia. Her first picture books, The Digits series, were published when she was fifteen years old. She later spent ten years disguised as a lawyer, while maintaining a not-so-secret Other Life as a comics artist and children’s book author.

m members in the zelda community. /r/zelda is the hub for anything and everything The Legend of Zelda – the iconic Nintendo series. Feel free to .

Developed by Capcom and Flagship , with Nintendo overseeing the development process, it was released for the Game Boy Advance handheld game console in Japan and Europe in and in North America and Australia the following year. A magical talking cap named Ezlo can shrink series protagonist Link to the size of the Minish , a bug-sized race that live in Hyrule and is essentially the game’s version of the hat Link wears as part of his usual outfit.

The game retains some common elements from previous Zelda installments, such as the presence of Gorons , while introducing Kinstones and other new gameplay features, most notably the ability for Link to shrink in size. The Minish Cap was generally well received among critics. The Minish Cap retains the general gameplay features that were present in previous Zelda installments. Each of the game’s ” bosses ” are defeated using the item acquired in the boss’s dungeon.

The game also includes multiple “side quests”—optional tasks that are not part of the main quest but offer rewards for completion that are beneficial to the player. A gameplay mechanic original to Minish Cap is the ability for Link to transform into “Minish size” by using one of the many “Minish portals” scattered across Hyrule.

While in Minish size, Link is the size of the tiny Minish race. This changes perspective on the way the player can interact with the world, and requires them to shift from Minish size to human size in order to navigate the environment, avoid obstacles, and solve puzzles. For example, to “Minish Link” squares of tall grass are giant walls, and shallow puddles are giant lakes, whereas small structures are entire temples and cracks in the ground that “Human Link” can only walk over are holes that “Minish Link” can drop down.

Enemies that would otherwise be easy to defeat also become dangerous “giant” counterparts, such as a regular ChuChu , which is the boss of the first dungeon and is fought while Link is in Minish size. The game’s overworld is a map of the kingdom of Hyrule, and at its center is “Hyrule Town”. The town acts as the player’s main “safe space” from the monster-infested overworld, allowing them to collect rupees, gather equipment, play games at entertainment establishments to gain prizes, begin and progress side-quests, and interact with the citizens.